Physics 1111K, Mechanics, Waves, Heat

Day 1 Aug 21

Units
Day 2 Aug 23

Motion
Day 17 Oct 16

Circular motion and gravity
Day 18 Oct 18

Rotational Motion
Day 3 Aug 28

Constant acceleration
Day 4 Aug 30

Vector Operations
Day 19 Oct 23

Inertia, torque, angular momentum
Day 20 Oct 25

Equilibrium
Day 5 Sep 4

Holiday
Day 6 Sep 6

Two - dimensional motion
Day 21 Oct 30

Solids and Fluids
Day 22 Nov 1

Fluid behavior
Day 7 Sep 11

Newton's Laws
Day 8 Sep 13

Newton applications
Day 23 Nov 6

Temperature
Day 24 Nov 8

Heat
Day 9 Sep 18

Friction
Day 10 Sep 20

Work
Day 25 Nov 13

Heat and thermodynamics
Day 26 Nov 15

Heat and thermodynamics
Day 11 Sep 25

Work and energy
Day 12 Sep 27

Work and energy
Day 27 Nov 20

Heat and thermodynamics
Day 28 Nov 22

Thanksgiving holidays
Day 13 Oct 2

Momentum
Day 14 Oct 4

Momentum and collisions
Day 29 Nov 27

Wave motion
Day 30 Nov 29

Wave motion
Day 15 Oct 9

Circular motion
Day 16 Oct 11

Circular motion and gravity
Day 31 Dec 4

Sound
Day 32 Dec 6

Sound
Index

Syllabus

List of topics
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Chapter 1: Units and Measurement

What quantities must you measure to describe completely the motion of a ball tossed into the air?

What units are used to specify these quantities?

What are the three most commonly used systems of units?

What are the three fundamental mechanical quantities which form the basis for all mechanical measurement?

Describe how to add vectors graphically.

How do you resolve a vector into components?

How are the components used to accomplish vector addition?

How do you change components to polar form?

How is vector subtraction accomplished?

*Description of motion

*Units

*Unit table

*Unit conversions

*Chain of mechanical quantities

*Graphical vector addition

*Vector components

*Vector addition

*Polar form

*Scalar product

*Vector product

Index
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Chapter 2: Motion in One Dimension

If you know the acceleration of an object, how do you find its speed and distance traveled at any given time? (Assume straight-line motion, constant acceleration.)

Assuming constant acceleration, show a complete set of motion equations which will describe any motion meeting this condition.


A ball is thrown upward with a velocity of 30 m/s. Find its height and velocity after 1 second. Find its maximum height. Find its total time of flight when it reaches its original height.

*Motion equations

*Motion calculation

*Motion explorer

*Vertical trajectory

*Free fall

*Position vectors

*Velocity

*Acceleration

Index
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Chapter 3: Motion in 2D and 3D

Describe the motion of an object in free fall near the surface of the earth.

If you drop one ball and launch another horizontally at the same time from the same height, will they hit the ground at the same time?

If you fire a bullet horizontally and drop another simultaneously, which will hit the ground first?

Relate the basic set of motion equations to trajectory motion, neglecting air friction.

How can you predict whether the baseball is going to clear the fence? What do you need to know?

Show how a position is specified in terms of unit vectors.

How are velocity and acceleration defined in terms of the vector displacement?

Show how relative velocities are combined to obtain a resultant velocity.

*Vertical trajectory

*Free fall

*Horizontal trajectory

*Drop of bullet

*Motion equations

*Trajectory equations

*Clearing the fence

*Trajectory over flat ground

*Position vectors

*Velocity

*Acceleration

*Relative velocity

*Boat in current

*Airplane in wind

Index
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Chapter 3: Vectors

Describe how to add vectors graphically.

How do you resolve a vector into components?

How are the components used to accomplish vector addition?

How do you change components to polar form?

How is vector subtraction accomplished?

*Graphical vector addition

*Vector components

*Vector addition

*Polar form

Index

Syllabus
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